40 upgrades — equip your ship with combat, speed, and utility improvements
Perishable goods do not spoil.
This universal upgrade enhances items that restore both temporary and permanent hull integrity.
Enhances durability - a universal upgrade for any ship.
Ideal for long-range engagements, particularly effective against armored vessels.
If the enemy has fire protection, the color of reduced durability above the ship turns gray.
If the enemy has bow protection, the color of reduced durability above the ship turns gray. Ramming is an effective way to quickly inflict damage, 'trading off' durability.
Sail and fire protection for gun ports.
Quick ammo switching or a consumable item activated earlier can decide the battle's outcome.
Trade-off maneuverability for increased defense and boarding effectiveness.
A universal, but not always necessary upgrade. Best suited for chasing down an enemy.
Allows early detection of enemy ships.
Inapplicable to mortars.
The more swivel guns there are on a ship, the more effective this upgrade is.
The bonus gives mortars a 25-degree turn in either direction.
The enemy will see a '?' instead of the ship's crew count, so they cannot predict the outcome of a boarding fight.
Properly chosen maneuverability will allow you to realize the full potential of guns in both broadside and close combat.
High potential, though complex to utilize effectively; does not apply to mortars.
Allows safer navigation in storms, including in the Endless Sea. Increases the chance to escape pursuit.
Damage from stern and bow weapons +100%.
A long-range combat enhancement; does not apply to mortars.
If the enemy has fire protection, the color of reduced durability above the ship turns gray.
Sacrifice maneuverability to boost other characteristics, which can be justified by strategy.
Most effective in mid and close-range battles, especially on ships with low maneuverability that often fail to turn for a broadside.
Offers unique protection against mortars, invaluable during Port Battles.
A hull modification that increases speed and maneuverability at the cost of armor.
The effect of reducing losses does not stack with flags but works in addition.
Losing maneuver will make it harder to aim mortars at targets and retreat, but the increase in range can be justified.
You can loot gold from the enemy during boarding and store it in chests, but if you lose, the enemy can take your gold.
Increase the speed bonus. The ship gradually gains additional speed by moving in cruising mode (under full sails).
Increase the speed bonus. The ship gradually gains additional speed by moving in cruising mode (under full sails).
Increase the speed bonus. The ship gradually gains additional speed by moving in cruising mode (under full sails).
Increase the speed bonus. The ship gradually gains additional speed by moving in cruising mode (under full sails).
Speed increases when inspecting anything but does not affect crew landing.
Improves mortar aiming speed and reduces dead zone.
Does not apply to fire ships.
Mortar reload boost at the cost of mortar damage.
Ship modification for Friede. Does not occupy an upgrade slot. Cannot be removed.
Ship modification for Falmouth. Does not occupy an upgrade slot. Cannot be removed.
Ship modification for Black Wind. Does not occupy an upgrade slot. Cannot be removed.