55 skills across 4 trees — invest skill points and gold to unlock powerful abilities
Crafting, trading, and workshop skills
Enhance your view with the spyglass to zoom in on objects and reveal more information
Gain a +5 unit bonus to the craft-time limit for each spec. workshop across different ports
Ability to post 5 lots of goods and orders on the exchange
Post up to 20 lots of goods and orders on the exchange
Create more items at the port with a limit of 600 craft-time units and a respawn rate of 40 units per hour
Increases the craft-time limit to 1000 units and the respawn rate to 50 units per hour
Increase the warehouse capacity of all mines and manufactories by 25%.
Dismantling captured ships yields 33% more wood and fabric, plus a few beams
Increase the operational speed of mines and manufactories in dangerous waters by 25%
Production of beams and bulkheads is 7% cheaper in ports
Reduce the cost of producing plates and bronze in ports by 10%
Casting the best weapons in ports with a weapons workshop is 10% cheaper
High-level mines and manufactories will keep running without provisions, but their production rate will slow down to just below level 2. This doesn't affect farms.
You can take up to 4 quests from the tavern
Build 2 Specialty Workshops in dangerous water ports without warehouse ties.
Each completed quest restores 10-20 units of craft time
Navigation, logistics, and travel skills
The сonsumable item limit in the warehouse is increased to 400
Store more resources across the world by having up to 6 warehouses
Store even more resources: up to 11 warehouses
Fast travel twice in a row
Purchase ammunition at cost from merchants and settlements at sea and encounter more trading opportunities.
Cruising speed is higher when sailing on a broad reach with the wind (the wind direction indicator turns green).
Reduces the aggression distance of dangerous NPSs by a third
Build up to 4 different mines and manufactories, instead of 2
Allows the construction of 6 different mines and manufactories.
Unlocks contraband quests. Good profit, but peace flags are unavailable
Cut mooring fees by 50% (does not affect Peace Flags)
You will be able to travel twice in a row instead of once between neighboring non-pirate ports, without resources.
You can own a second personal island and travel between them.
Enter ports through the lighthouse under any flag except military (only if port entry is allowed)
Three personal islands are even better than two. The travel interval is reduced, allowing for faster movement between islands.
Allows building up to 8 different mines and manufactories
Combat, gunnery, and defensive skills
You will be able to see the resources in players' holds when hovering over a target, just like with NPSs.
Some durability is restored following a successful boarding
Take up to 3 ships into your squadron by boardings or bribing
Captured ships will be repaired by 50% of their durability.
Set a 2-4 minute fuse on powder barrels. For mines +1 minute
Hire more spec. crew on your ship: 1+ place
Aim your guns 1.5 times faster
Single cannon shots become 50% more accurate and 50% more effective at penetrating the stern and bow of an enemy ship.
Firefighting is now an automatic background task performed by your crew, no shouting necessary
Execute a quick and concentrated broadside salvo that can also detonate sinking ships. Switch with [Alt]. A 3-second delay follows each salvo
Damage to the crew from any ammo type, except for grapeshot, will be increased by a third
Fire salvoes from both sides simultaneously by holding [Alt] and the fire button
Special crew wages are reduced by a third
Captured ships will receive less damage when losing command
Take prisoners in addition to the captured crew during boardings. We can always find use for them...
Unlocks at Rank 30 — prestige abilities
Get extra skill points +1
Get extra skill points +1
Get extra skill points +1
Get extra skill points +1
Get extra skill points +1
Get extra skill points +1
👥 Crew & Skills