Real game formulas from decompiled source code — select weapon, ammo, and target to calculate exact damage output
How many cannons fire per volley (broadside count)
Formula (from decompiled source)
Damage = max(0, Penetration − EffectiveArmor) × Ammo.DamageFactor
At 0°: EffectiveArmor = 10.0 × 1.00 = 10.00
= max(0, 13.0 − 10.00) × 1 × 1.00 = 3.0
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